Online Bookstore: Wizards of the Coast Dungeon Master's Guide: Core Rulebook II (Dungeon & Dragons, Edition 3.5) Book
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| Customer Reviews |
Average Rating: 
Rating: - ...
So...what's new in the DMG? Not much. A couple of new prestige classes, a bunch of advice on DMing and a couple of rule tweaks. Most of the so called "new" material can be found in existing suplements. They are charging the full price for some minor modifications. They even re-used most of the artwork. In short...NOT WORTH IT.
Rating: - What it should have been in the first place
Whether you like the idea of a 3.5 version or not you have to admit that the overhaul the DMG recieved it is well worth the revision. This version is much more friendly to new DMs but it still serves well the seasoned DMs. The layout of the book is much better organized than its predecesor and the many extra pages are full of the goodies that make this volume a must for all D&D campaigns. I for one am glad that they have done an update especially with the DMG
Rating: - A better revision than the 3.5 PHB
Even if you refuse to pick up the 3.5 PHB, I seriously recommend getting the 3.5 DMG, for these reasons.1) More prestige classes. The ones in the old 3.0 were subpar; the new ones added are great, even through they should have left out the Red Wizard one if they insist on it being a Forgotten Realms only class. 2) You want to have extra-planar or epic level adventures. Well, you can buy the new DMG and skip buying the Manual of the Planes and Epic Handbooks, as the core stuff in both books is in the new DMG as well. However, you probably don't want to use the Epic system used here, as without the Epic Book's spell seeds, spellcasters are rather subpar. The new DMg is basically the old DMG with all the best stuff from the past 3 years included. A must buy for any DM, even if you have the old 3e DMG, especially for the ... price.
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