Online Bookstore: Wizards of the Coast Monster Manual: Core Rulebook III (Dungeons & Dragons, Edition 3.5) Book
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| Customer Reviews |
Average Rating: 
Rating: - Best of the 3.5 books
This happens to be the best of the 3.5 core books. Unfortunately, this isn't saying much. Wait for official errata and/or a 2nd printing.
Rating: - A Great Revision to a Great Game
When I first looked at the revised Player's Handbook, I found that there was not enough new material to really satisfy me. This is definately not the case for the Monster Manual. For those that have enjoyed the art of the previous 3E books, have no fear! Around twenty four new pictures are in this book and all of them are great! Some other great editions to the Monster Manual are the stat-blocks being made clearer (there is now the regular attack entry and a full attack entry), new monsters (always a good thing!), and added sections on developing monsters. Overall, a better book compared to the original. This book was really worth it, marketing ploy or not!
Rating: - Really deserves the 3.5 title
Wizards of the Coast made a good marketing move by releasing a revision of its most well known rpg, not only it can increase sales but it is supposed to make the game system even better. Thats not exactly what happens when you fire the original game designers and put new people to revise it. Its kinda like making some newbie fantasy author reviewing Harry Potter books and releasing updated versions. How can you really revise something you didnt create? Perhaps by talking with the authors, but not even that occured as Monte Cook said on his review.Theres are lots of good news though, like the urgent fix on Harm, Heal and Haste spells; The downgrading on wizards power by reducing the ammount of spell DC augnment on bumping feats/class abilities; The total redisign on Ranger and Monk classes; and so on... But... There are some terrible terrible mistakes. Like making weapons vary with size (like small longsword and large longsword, which in fact is the same as a great swrod); Combat rules even more tied to miniatures system (looks like a war game, and not everyone likes miniatures or can afford tons of them); Some weird racial abilities (half elves now gain bonuses to diplomacy skills because they "get along with everyone" ??); Clerics got even more powers with mass healing/harming spells; etc... Overall its 3.5 stars for 3.5 edition. But because you have to pay 90 bucks for the 3 books I give 3 stars.
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